Combining card-based gameplay with a punishingly hard difficulty curve, Slay the Spire has all the rogue-like elements you love in a compact package.
The term ‘souls-like’ has been bandied around a lot in the gaming world, with any new release that has a steep difficulty curve, intense bosses or simply a dark fantasy perspective described as equal in difficulty, and complexity, to the Souls series. When it comes to card-based titles, Slay the Spire is that ‘souls-like’ game, wrapped up in a compact, rogue-like package.
Currently still in the early access phase of development, Mega Crit Games’ first title has already become a hugely popular title, even while the game continues at a slow pace through its beta phase and on towards release, with many bugs and balancing issues still to be ironed out.
A welcome and refreshing addition to the rogue-like/card genre with an exciting premise, appealing art style and almost boss rush feel, Slay the Spire is based around one concept. Defeating the bizarre creatures you come across, progressing through each progressively more difficult stage, each with their own unique boss, and eventually find yourself facing up against the toughest enemy of all.
The full scope of a Slay the Spire run starts with your choice of three characters, from the melee-based Ironclad to the mysterious poison-and-dagger-heavy Silent and the robotic wizard known as the Defect. Each character offers a different style of gameplay, and their own unique cards and decks to work with.