Mortal Kombat 11: Beta Impressions

Mortal Kombat 11: Beta Impressions

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Well, after all the waiting, the videos and the reporting I can finally give a verdict on Mortal Kombat 11 as I was in the Beta and one of the lucky few to be selected for an extension and allowed to play an additional character but I am not allowed to talk about it. What I can talk about is the standard Beta and I will be happy to do that now so sit back and pay attention as we step once again in the brutal Mortal Kombat Tournament.

How does it play:

This is easily the biggest question that everyone wants answered so we’ll start with it. The game is definitely a bit slower than the previous Mortal Kombat X but that doesn’t make the round any longer or combos shorter as the game still has that great Mortal Kombat feel but it now has an added heavy thump to it. Moves do more damage leading to fast round and big damaging combos. At one point a Skarlet player took at least a third of my health with a combo which contained only one metre burn move, so that was a quick fight.

Speaking of metres, the new offensive and defensive metres are an awesome new way to mix up gameplay. The defensive one allows you to perform wake up attacks or get out of juggle combos while the offensive is used for the standard metre burn special moves. These make the game more strategic as you can only do a maximum of 2 metre burn moves in a combo before you need to recharge leading to high risk but high damage combos should it pay off.

Mortal Kombat 11 BarakaHow does it look:

Put simply, Mortal Kombat 11 looks absolutely incredible, using the usual NetherRealm studio witchcraft they have managed to make this game their best looking to date. Character models look stunning and the moves really look like they are making a huge impact onto characters. Even small details like foot prints in the sand have been made to loom as real as possible as they blow away in the wind during the fight. While there was only 3 arenas to select in the Beta they all had an amazing look to them, the underground fight club stood out as my favourite as people behand the cage cheered during the brutal krushing blow moves and looked away when chainsaws were thrust into my opponent’s chests.

How is it new:

Borrowing from the Injustice 2 side of things Mortal Kombat now allows you to add gear and customise your fighter but unlike Injustice 2 they don’t have any impact, it is solely for looks. You can however, alter special moves to create your own variation to suit you; that being said I found the standard variations on offer perfect for the job. The customisation even as far as the opening motions and end of fight win poses, literally meaning 2 different scorpions could start a fight and act differently.

Is it going to be worth a buy:

I won’t beat around the bush here; if you are fan of fighting games then Mortal Kombat 11 will easily be the best fighting game of the year. If you are keen on fighting games but no sure, Mortal Kombat 11 will be worth a buy. If you are a gamer in general, then you should seriously be looking at buying Mortal Kombat 11.

About author
Gravesgun

Gravesgun

Stewart 'Grave' Gibson is the fighting game loving, Doomguy worshipping, Motorhead listening maniac of DarkSpawn Gaming. When not ripping and tearing Stewart can be found riding the open roads or at the nearest Lucha Libre event.

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