A story told through colours and music, GRIS might have been one of the most heavily art-inspired titles of 2018, but was it as good to play as it was to look at?
A unique premise masquerading as a beautiful-looking game world, GRIS was truly a surprise on launch, with an in-built emotional journey that players can’t help but feel invested in. But was it all it could have been?
What is GRIS?
The launch title for the Barcelona-based Nomada Studios, the idea of GRIS was born from the studio’s developers wishing to make something entirely different from the AAA titles that launched their careers, with local artist Conrad Roset serving as the artistic and style inspiration for this title.
In the world of indie development, ‘games as art’ is bandied about a lot for just about any title that has a unique premise or daring design streak. But when it comes to GRIS, the stylistic choices and gameplay of the title were directly inspired by the visual identity of Roset, making it more worthy of the banner than many other indie hits.
You play as the namesake of the game, a girl named Gris, who awakens to the stone ruins of a colourless world. With very little introduction and not much by way of storytelling, you’re thrown into this stark landscape and given freedom to learn and understand the games controls organically, rather than via tutorials or active guidance.