A roguelike with a difference, Slay the Spire has been a fan favourite long before its official release. Does it live up to the hype now 1.0 is on the market?
Combining all your favourite parts of the roguelike genre with an addictive card-based format, Slay the Spire, from Mega Crit Games, is without a doubt one of the biggest successes to come out of the indie game scene in the past few months. But what makes it so unique, and why does it continue to be just as enjoyable after months of saturated gameplay?
What is Slay the Spire?
A rogue-like wrapped up in a comfortable card game blanket, Slay the Spire takes the premise of the boss rush and applies it to an exciting and strategy-heavy format. After an extended alpha and beta campaign on Steam, the game released in early 2019 to an excellent reception, and an already captive audience of fans who have been on the title’s journey since day one.
A compelling art style, an appealing versatility and plenty of variation are all elements that make Slay the Spire an enjoyable premise for many. Partly thanks to its overarching RNG-based system, it’s possible to play countless runs of the game without ever achieving exactly the same outcome.
But that’s not to say that there’s no strategy involved in this rogue-like; as with more classic card titles like Hearthstone and Gwent, there are certain synergies and paths you can choose that can make all the difference to whether you win or lose – and discovering those great combinations for yourself is all part of the fun.