A dystopian, drug-addled version of 1960s Britain wrapped up in a procedurally-generation action-adventure title – what more could you ask for?
Set in the quirkily-named and suspiciously happy town of Wellington Wells, We Happy Few abounds with references to British culture and bursts at the seams with Monty Python references – and holds the keys to some of the most unique game design of 2018, providing stunning visuals alongside an intriguing plot that will keep you playing longer than you’d expect.
What is We Happy Few?
A striking game that was announced way back in 2015 via Kickstarter campaign, there was a great deal of hype around Compulsion Games’ next title thanks to its innovative design elements and retro appeal. Now that We Happy Few has released after years of hard work, and some high-end AAA collaboration, does it live up to the excited fanbase it gained over those years?
We Happy Few advertises itself as the ‘tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial’, and sits firmly within the action-adventure genre, with equal focus on fight or flight depending on your play style – and a lot of chances for stealth options mixed in, too.
Between the retro visuals, countless story-rich notes you can find lying around and the mission-based location-to-location method of plot continuation, there’s more than a touch of Bioshock around this game – so if you’re a fan of that series, it’s likely that you’ll like We Happy Few based on principle.