Upcoming Game: Fallout 76

Upcoming Game: Fallout 76

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Bethesda’s first foray into online multiplayer in the Fallout world is due to release in just a month – but will it live up to the hype?

A mere five months ago, Bethesda creative director Todd Howard stood on stage at E3 and announced the next iteration of the Fallout universe  – with just six months to wait until the release on PC, Xbox One and PS4, no less.

So what can we look forward to in Bethesda’s latest post-apocalyptic wasteland, and what is it about Fallout 76 that makes it so exciting for fans to the series?

The first, and most obvious, way in which Fallout 76 is so exciting is that it’s another addition to the Fallout canon; something which fans of Bethesda’s open-world role-playing games can’t get enough of, especially when it adds further details to the already rich and complex lore the series is known for.

Set just 25 years after that big nuclear event that wiped out most of the planet, Fallout 76 is set to be the precursor to every other game in the series, offering a slightly different experience and less mature wilderness than the ones we’ve encountered during past Fallout games, where society is already starting to get back on its feet.

The chosen location for Bethesda’s latest title is the wilds of West Virginia, heavily referenced in the initial trailer, and unlike previous games in the series, your playable characters are all on their own in the world; as the first released into the wasteland from your vault following the nuclear events that decimated your home.

With such an empty world devoid of the friendly townsfolk, not-so-friendly raiders and settlements we’ve come to expect from Fallout, it makes perfect sense to incorporate multiplayer into Fallout 76 in a way it hasn’t for the past iterations of the Fallout universe. This choice comes across in anything from the difficulty level of the game through to the way in which base building and defending functions within the world you inhabit.

And it seems Fallout 76 will be taking full advantage of its new system, with a world deliberately designed to make collaboration, online play and PvP (or PvE) the focus of gameplay, alongside mechanics within the world like nuclear missile sites that can be used to destroy the bases of other players and level the playing field in seconds.

Though Howard and Bethesda have stressed that you can still have the single player experience you want from Fallout 76, working on those mechanics, have taken a back seat for the creation of a watertight troll prevention system, and ensuring that online connectivity is as practical and effective as possible.

Other changes have been made to make Fallout 76 more relevant to the multiplayer audience it is looking to appeal to, both when it comes to PvP and PvE and regarding the scale of the map itself. Which is designed to be larger and more environment-centric that any Fallout game before, with your West Virginia sandbox divided into distinct areas of difficulty, complete with unique enemies and environments.

One of the most intriguing concepts Fallout 76 is bringing to the table is an expansion of how the Fallout universe works. Giving us that extra insight into what the world looks like just 25 years after serious nuclear warfare – from the unique creatures that may later mutate into well-known creatures from later games to environments twisted and warped by atomic fallout without yet being wiped out.

For fans of Fallout’s long, rich history and commitment to series lore, there are sure to be some easter eggs and teasers along the way – with this game actually being foreshadowed back in Fallout 4 with clever little hints and easily-missed computer logs.

If you’re a fan of the existing Fallout universe and you’re looking to expand your knowledge of one of gaming’s most beloved series, then Fallout 76 might be the perfect pick for you – and for those who love multiplayer and just can’t quite get into RPGs, then this game might be the best of both worlds.

For now, it’s a waiting game to see if Bethesda can deliver on everything they promised – and we hope we won’t be disappointed.

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Harriet

Harriet Swartout-Phipson

Creative Digital Copywriter by day, Indie game fan by night. Give me a rogue-like, simulator or RPG to play and I'm happy.

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