Few games are as puzzling, intriguing and all-around hotly anticipated as Hideo Kojima’s first independently developed game, the mystifyingly named Death Stranding.
Since its announcement at E3 2016, fans of Kojima’s innovative game design have been clamouring to unravel the enigmas of Kojima Productions’ Death Stranding – with each sliver of gameplay, interview or cinematic sequence further adding to our need to know what, exactly, this complex, fascinating and oddly dark game is about.
So far, we’ve been treated to stunning visuals, mysterious monsters, killer rainstorms, some big-name actors rendered lovingly in the virtual world, extensive footage of babies in futuristic wearable incubators and a full-on Norman Reedus walking montage – but what is Death Stranding actually about? At the moment, we’re not all that close to finding out, with Kojima and the studio remaining tight-lipped beyond the very basics of gameplay and plot.
What we do know, though, is that with Kojima firmly at the helm with the production of his first game since that long, drawn-out battle with Konami, we will likely be looking at something entirely new for the action genre; with Kojima himself describing the game as a connection between people, rather than the standard action fare of fight or flight. The game, so far, has been described of a mix of open-world and action, with some multiplayer functionality included in the mix.